| What
is speed in fighting? Is it the velocity of your hands, feet
and body movement? Or are there other, prevalent essentials
in a good fighter? What is a good fighter?
A good fighter is one who can hit his opponent quicker, harder,
without much perceptible effort, and yet avoid being hit.
He doesn't only possess a pair of fast hands and feet and
quick body movement, but he has other qualities such as nontelegraphic
moves, good coordination, perfect balance and keen awareness.
Although some people are endowed with a few of these qualities,
most of these attributes are developed through hard training.
All the strength or power you have developed from your training
is wasted if you are slow and can't make contact. Power and
speed go hand-in-hand. A fighter needs both to be successful
One immediate way to increase your speed at impact is to
"snap" or "whip" your hand just before contact. It is the
same principle as the overhand throw. For example, if you
throw a baseball with a full swing and snap your wrist at
the last moment or the tail end of your swing, the ball will
have more velocity than without the snap. Naturally, the longer
swing with a snap will have more acceleration at the end than
a shorter swing with a snap.
Speed in Punching
The backfist is not the quickest or strongest technique because
you can't utilize your entire body in the movement. It is,
however, one blow that you can apply the whipping or snapping
motion to. The backfist is usually thrown at your opponent's
head, and it is used heavily in combination with lop sao (grabbing-the-hand
techniques). It is delivered from shoulder height but can
also be used as a surprise attack and can be launched anywhere
from your waist to your shoulder. It is very difficult to
block once you have acquired nontelegraphic moves. Although
some power is lost in this punch, it is compensated for or
redeemed when combined with lop sao. If you can develop a
strong pulling power in your arm, you will be able to jerk
your opponent forward and apply the backfist. The impact should
be devastating.
Candle Drill
To develop speed or quickness in the backfist, light a candle
and attempt to extinguish it with the acceleration of your
punch.
Blocking Drill
Another interesting exercise is to have a partner attempt
to block your punch as you throw it at his face. If he misses
his block, you should be able to stop your punch about 1/4-inch
from his skin.
Finger Jab
The leading finger jab is the fastest attacking weapon available
to you. It is fast because it travels only a short distance.
It is also the longest hand weapon accessible to you. Since
you do not clench your fist, you add several more inches to
your reach. To protect your fingers while throwing this technique,
make sure you use the proper hand form. Align the tip of your
hand by slightly bending the longer fingers to adjust to the
shorter fingers and tuck your thumb in. Your hand should resemble
a spear. To develop speed in the finger jab, you need a great
deal of practice and initiative. Speed relies on economy of
motion, and the jab is one technique you have the opportunity
to experiment with. The jab, like all jeet kune do blows,
must be thrust forward without any retracting motion. It is
like a snake darting at its prey without warning.
Paper Drill
The more hours you spend speed hitting, the faster your hands
will travel. One excellent training device for this is the
paper target. It is inexpensive, easy to construct and valuable.
Leading Straight
The leading straight is the fastest of all the punches. Not
only is it the main offensive weapon, but it's also an important
defensive tool. And it is a "speed" punch. Like the finger
jab, the leading straight travels only a short distance to
the target because the hand is already extended. The leading
straight is also the most accurate technique because it is
delivered straight forward at a close distance, and your balance
is left intact. Like the finger jab, it is hard to block,
especially if you keep it in a continuous, small motion. You
can put some "zip" into your punch by snapping it just before
impact. Keep your hand loose and tighten your fist only an
instant before contact. To put explosiveness in the blow,
utilize the flowing-energy concept by adding heaviness to
your hand. The leading straight is not an end, but a means
to an end. It is not a powerful blow that will knock your
opponent flat with one punch. It is, however, the most dominating
jeet kune do punch and is used profusely with the other combination
punches and kicks. The straight punch should be delivered
from an on-guard position with the point of contact in line
with the surface of your shoulder. Against a short opponent,
bend your knees so your shoulders are aligned with the point
of contact. Likewise, if your opponent is tall, stand on the
balls of your feet. Later, as you progress, you can throw
the straight punch with your hands in any position. But the
punch must be launched with your body in balance to be effective.
Unlike the classical stance, your hand is never placed on
your hip, nor is the punch initiated from there. It is impractical
to have your hand traveling the extra, needless distance.
Furthermore, delivery of your punch from the hip exposes a
large area of your body. The leading straight will have more
sting if you pivot your hips and utilize all the other functions
for a heavy blow. But sometimes this will telegraph your movement,
and you have to decide whether to sacrifice speed for power.
This depends on your opponent. If he is very slow and awkward,
you can utilize the powerful blows. But if he is fast, you
may have to concentrate on speed more than power.
Speed Bag
Among the best equipment to develop speed and accuracy is
the old-fashioned speed bag. To use the bag properly, you
have to be quick with your hands. You also have to hit the
target perfectly so the bag will bounce directly back to you.
In the beginning, use both hands to punch the bag and stand
with your feet parallel but comfortably apart. Hit the bag
straight, using your nose as the guiding point. The most valuable
feature of the bag is that it compels you to hit directly
and crisply so it returns to you sharply. You cannot hit the
bag if you punch from your hip; it takes too long to react.
And you are liable to be hit in the face since your hands
will not be able to protect your head from the oncoming bag.
Punching Pads
You can use punching pads to increase your speed and heavy
punching. If you are working out with one pad, have your partner
hold the pad in front of him. Whenever you try to punch it,
he should jerk it swiftly either upward or downward, trying
to make you miss. You can do the same exercise with two pads.
Wooden Dummy
The wooden dummy can also be used to learn speed punching.
The disadvantage, however, is that you can hurt your hands
if you are not conditioned to hit solid objects.
Slapping Game
An excellent child's game that is fun and can be played with
anyone is the "slapping" match. Extend your arm fully in front
of you with your hand outstretched. Make sure your thumb is
on the top and hold it vertically. When your partner swings
his hand to slap yours, jerk your hand upward and toward you,
trying to avoid contact. You let him do the slapping until
he misses, then reverse roles.
Nontelegraphic Punch
Jeet kune do features the nontelegraphic principles of fencing,
and this sets the style distinctively apart from the classical
styles of hung fu and boxing. For example, jeet kune do utilizes
their footwork and the principle of thrusting your hand before
your body, which makes it almost impossible to parry or block
speed punches such as the backfist, jab or lead punch. The
idea of nontelegraphing is to initiate your punch without
any forewarning (tensing your shoulders or moving your feet
or body) so your opponent does not have enough time to react.
If you punch with jut a slight motion of your feet or body,
you have "telegraphed" or warned your opponent of your intention.
The secret is to relax your body and arms but keep them slightly
weaving. Whip your hand out loosely so your shoulders don't
become tense, and clench your hand an instant before contact.
And keep a poker face. You don't want to telegraph your intentions.
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