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SDA (Single Direct Attack)
A direct attack is composed of a single movement. The objective
is to go to the target by the most direct route. Although
it is the simplest of the attacks, it is the hardest to complete
successfully because the speed and timing. as well as the
penetration of the opponent's defense must all he perfect.
A single direct attack is made into the line of engagement
or into the opposite line by simply beating the opponent to
the punch, or by catching him in a moment of vulnerability.
When executing a single direct attack, you lunge to hit the
opponent before he can parry, without any attempt to disguise
the direction of the attack. Here, you would most likely use
your longest weapon to the closest target. When striking with
the lead hand, it is advisable to constantly vary the position
of your head for added protection against your opponent's
counter. Keep the lead hand moving, as it not only keeps your
opponent on the edge, but also can be delivered faster from
motion than from a stationary position. Also, to minimize
counters from the opponent, you should at times feint before
leading.
However, do not overdo the feinting or headwork. Remember
simplicity. Such an attack can also be thrown at an unexpected
angle, sometimes preceded by a feint. This is called a Single
Angular Attack (SAA). It is done by positioning your body
in relation to the opponent so that an opening results. The
judgment of distance must be good. Sidestepping or some kind
of lateral movement is often used in this attack.
ABC (Attack By Combination)
ABC is a series of thrusts that follow each other naturally
and arc generally thrown to more than one line. ABC is generally
composed of set-ups to maneuver the opponent into such a position
or create such an opening that the final blow of the series
will find a vulnerable spot. You want to make sure that our
attacks are aggressive enough to get your opponent to back
away, otherwise he may smother your attack combinations.
HIA (Hand Immobilization Attack)
HIA applies an immobilizing technique (trap) on the opponent's
hand or leg, or head (by grabbing the hair) as you crash the
line of engagement. Immobilization attacks can best he set
up by using any of the other four ways of attack, and traps
can be performed in combination or singularly. You use this
when there is a barrier, such as the opponent's arm, that
prevents your weapon from scoring, or when you want the added
protection of covering a threatening weapon such as a nearby
fist when slipping or countering. Trapping keeps the opponent
from moving that part of his body, offering you a safety zone
from which to strike. It can also be used to force an opening:
upon finding your opponent covered, you v would attack his
hand with sufficient force and vigor to turn it aside and
make an opening for your hand on the lunge Deflecting or trapping
the hand while stepping forward, also limits the possibility
of a successful jam from the opponent. Obstructing the leg
as a preliminary step is likewise very effective.
PIA (Progressive Indirect Attack)
A PIA begins with a feint or an uncommitted thrust designed
to misdirect the opponent's reactions in order to open a line
for the real attack which follows instantly. The principal
use of the PIA is to overcome an opponent whose defense is
strong enough and fast enough to deal with HIA and SDA. It
is also used to offer variation to one's pattern of attack.
The distance has to be closed up a good half by the feint.
The feint should induce the opponent to think you are going
to h it him in a particular line;so it must he long enough
to provoke a reaction. When the opponent moves his hands or
arm to cover that line, another line will open and the real
thrust strikes there. The succession of feint and real attack
in PIA is executed in a single, forward motion. In this, it
is distinctly unlike a SDA preceded by a feint, which would
he two separate movements.
ABD (Attack By Drawing)
This is a counterattack initiated by luring an opponent into
committing to a move. You must induce the opponent to step
forward in tempo into the "within distance" area,
for instance, by leaving an apparent opening. Then you time
his attack, and nail him while he is stepping forward, or
merely shifting his weight forward, or when he shows any sign
of heaviness, mentally or physically. The success of this
attack largely depends on concealing your real intentions.
Or you could execute movements that he may try to time and
counter in some manner such as a jam which you can predict
with some moderate certainty. His commitment will not allow
him to change his position or guard swiftly enough to deal
successfully with your offense after his technique is parried.
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